Tutorial: Creating sleek gaming feel window
20.11.07Filed Under: Tutorial

I’m working in a game production company, so I always wanted to design things that has the gaming feel in it. The gaming window I created here is actually inspired by one current hot racing game, so I decided to learn from it and shares it here. Well, it underwent some rounds of tweaks, and finally it became the one shown above.
Because this tutorial is involving a lot of layer styling and a texture, so I made a set of layer styles and the texture available for download. Besides, the final result PSD file also included too at the end of the post. So what are you waiting for, read on to learn the trick!
Preparing the stage
I assume you are using Adobe Photoshop CS and above. So launch the program, create a new canvas with 470px width and 200px height (the setting I used for this tutorial). Plus, you can download the working files that I zipped. There is a layer styles file, a texture and the finished PSD. Save it to the Desktop and unzip it.
Below are the basic structure of how the window is being created. Actually is not very hard, and here we go!

Tutorial start!
1. First we create the frame of the window, by using Rounded Rectangular Tool with radius setting of 10px. Draw out the shape and name the layer “Frame”.

2. Now, repeat the previous step again to draw out an inner window, but now with 8px radius. Draw out the inner window with around 4px smaller than the “Frame”. You can draw the guideline for more precise result. Name the layer “Window”.

3. Duplicate the “Window” layer twice. Rename the top “Window” layer to “Title Bar”, while the second “Window” layer to “Main Body”. Hide the original “Window” layer for backup purposes.

4. Select the “Title Bar” layer’s vector mask shown below. You can see a outline stroke appears when the vector mask thumbnail is selected. Then, use the Rectangular Shape tool, draw out a rectangular below the shape, with the selected options below.

5. With the “Title Bar” vector mask selected, select Path Selection Tool from the Tools palette, and click COMBINE. The basic shape of “Title Bar” is formed.

6. By using the same steps, now we create the basic shape for “Main Body”. Final result is shown below. Note that there is a little gap between the “Title Bar” and “Main Body”, because we are going to create 2 horizontal bars in between in next step.

7. Now, by suing the Rectangular Tool, draw two thin rectangular bar like below. The top bar is slightly thicker than the bottom bar. Name the top bar “Orange Hr Bar”, and the bottom “Gray Hr Bar”.

8. Now, we have all the basic parts of the sleek gaming feel window.

9. Now, it is time to apply layer styles to each part! But first, we need to load the layer styles file that downloaded earlier. Open up the Styles palette or tab, and click on the small arrow, select Load Styles, locate and select the layer styles file. The style appeared as thumbnails. Now, apply the styles to each layers, matching the numbers shown below.

10. Now, we need to create the texture for main body. Open the texture.gif inside the unzipped folder, go Edit > Define Pattern, and click OK. Select the “Main Body” transparency, then create a new layer on top of it. Next, select the Pattern Stamp Tool, from the pattern palette, select the pattern that created just now, draw out the pattern on the selection area. Name it layer “Main Body Texture”.

11. In this step, we are going to create the texture for title bar. Create a new layer above the “Title Bar” layer. Hit “D” to make the foreground and background color to default black and white. Go to Filter > Render > Clouds. A b/w cloud is created. Then add some noise (Filter > Noise > Add Noise) to it with the options shown below. Name the layer “Title Bar Texture”.

12. Here, select the “Title Bar” transparency. With the “Title Bar Texture” layer selected, go to Layer > Layer Mask > Reveal All. Layer mask for “Title Bar Texture” is created. Now inverse the current marquee selection and hit Ctrl+X to delete the selection. The result is shown in picture below. It looks weird at this moment.

13. Change the “Title Bar Texture” layer blending to Overlay. It looks more blended but we are not done yet. Now create a Rectangular shape with 2px wider compared to the hidden “Window” shape. Apply the layer style number 5 (refer picture step 9) and name it “Frame Highlight”.

14. Now drag the layers to most bottom, just above the “Frame” layer. Congratulations, you just created a sleek gaming feel window! Feel free to add text or other stuff on it. If you created a window that does not look like this, or don’t want to read the lengthy steps, you can check the final working file that downloaded earlier on.

Conclusion
Well, basically this is it. Hope you like and learn something from this tutorial. It’s all about how the styles is being set. Maybe in next post, I will share out another layer styles file that consists of the styles that I had created for past few months!






Great tutorial Jay-han, I’ve always wondered how designers went about making comps using vector masks (I’ve always kept making new shapes).
I also think the writing steps inside the pictures was a great idea
November 21st, 2007 at 12:45 amThanks Sam for the comment.
November 21st, 2007 at 1:55 pmGreat work!!!
This is pretty cool.
I was wondering if you could work under/with me on my game for graphics as i dont have enough people on it.
Please contact my id or sign up at my website and register>Login and go to post office, and pm Aldo.
November 22nd, 2007 at 9:14 pmGREAT!
November 22nd, 2007 at 11:36 pmi really need this, its amazing.
thanks a lot!
Absolutely brilliant!
November 24th, 2007 at 1:14 amThanks for the comment! Thanks guys!
November 24th, 2007 at 4:31 pm[...] these are the colors I used the most. I also included the styles that I used for creating the gaming window tutorial too. So feel free to download and play around with [...]
November 24th, 2007 at 4:48 pmCan I have the font you used in the window? Its so cool!
November 24th, 2007 at 11:38 pmHi Mark, the font i used is called “X-scale”, you can view and download it below:
http://www.dafont.com/xscale.font
November 25th, 2007 at 6:50 pm[...] these are the colors I used the most. I also included the styles that I used for creating the gaming window tutorial too. So feel free to download and play around with [...]
November 28th, 2007 at 10:36 amnot a bad tutorial, but in my personal opinion i think the style and the carbon effect is much too common.
December 8th, 2007 at 12:13 pmHi Likenota, thanks for the comment.
Yeah, it could be comment, but im here just to teach a way to do it
December 9th, 2007 at 12:36 amWell what can i say?
-WOW
-amazing
-Fantastic
Absolutely nice, but the look is something for racing games not my beloved FPS^^
December 9th, 2007 at 1:52 amthanks Br0t! Yepp, it was inspired by racing games
December 9th, 2007 at 4:10 pmCool one mate. I like it
December 10th, 2007 at 1:02 amThanks Qoobe
December 10th, 2007 at 10:08 amReally freat tut. Nice layout - would work well with something like Halo, too.
DM
http://www.datamouse.biz/catalog
December 14th, 2007 at 5:52 amErr the texture.gif thing won’t work for me. When I define pattern it turns it into just a black box so when I draw the pattern on I end up with a black box…
December 19th, 2007 at 7:29 amHi Ed, thanks for the info, yeah, you are right, I shouldn’t save the texture in gif, but png. Now i had change the texture file to png already. You can download it again here:
http://www.jay-han.com/files/Window-workingfiles.zip
December 19th, 2007 at 10:05 amYeah is good ( “P.S: Do you think writing the steps in the picture is good?” ) and … very good tutorial … Thx
December 20th, 2007 at 1:23 amso cool,3x.
December 21st, 2007 at 1:26 pmthanks static and sunten
December 21st, 2007 at 7:30 pmVery nice
January 2nd, 2008 at 4:50 pmthanks Paridhi.Mp
January 2nd, 2008 at 11:17 pmto be honest didnt help at all it acktually made everything worse
January 15th, 2008 at 2:14 amthaks
well, it might distract the text a little i think it do help explain things better, thanks for the comment
January 15th, 2008 at 1:59 pmThanks for your tutorial, I will give it a try.
February 6th, 2008 at 5:35 pmYou are welcome Stephen
February 7th, 2008 at 7:52 pmThis is excellent for photoshop beginners like me who are just learning the ropes of designing.
May 12th, 2008 at 3:41 pmthanks Rajita, hope you can learn something from here!
May 14th, 2008 at 10:06 pm